God Eater Burst (輸入版) - PSP
プラットフォーム : Sony PSP
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他の国からのトップレビュー

keith
5つ星のうち5.0
Five Stars
2017年7月19日にカナダでレビュー済みAmazonで購入
On time game works well happy with purchase

shekhar
5つ星のうち5.0
Five Stars
2017年8月15日にインドでレビュー済みAmazonで購入
Good game nice monsters like nowhere found

Hope this helps
5つ星のうち5.0
A Monster Hunter Clone?...I Wouldn't Know
2012年7月23日にアメリカ合衆国でレビュー済みAmazonで購入
This game has had the fortunate and unfortunate luck of being compared to the Monster Hunter franchise due to them being in the same genre. BUT I WOULDN'T KNOW. I've never played a "Monster Hunter" game in my life, and will be approaching the review from an angle that won't really be comparing the two.
So what is "Gods Eater Burst"? In short, it is the expanded edition of the original "God Eater" game (which was only released in Japan). Not only has the storyline been expanded to two times it's original length, but many of the quirks and flaws from its original incarnation were fixed. The mission count has also been increased to almost 200. Each mission is featured mainly as an arena style combat rather than a "hunt-n-stalk" style. Also, strategy is involved and quite useful. So all in all, "Gods Eater Burst" is not a "God Eater 2", but the updated original with expansion. As such, the game is basically split into two major story arcs (so don't turn it off after it plays the credits for the first time...you are only half done with the game).
STORY (ABSOLUTELY NO SPOILERS):
I had a choice between "Monster Hunter" & "Gods Eater Burst" (GEB) at the time, and the deciding factor for me in getting this game was that the reviews generally agreed that "GEB" had a much stronger/prevalent storyline while "Monster Hunter's" story was virtually non-existent. I am a story driven person...even in games. Basically, you are in a post-apocalyptic world as part of an elite combat unit, known as "God Eaters", fighting against a vicious biological threat. This threat is commonly called "Aragami" (japanese word for "Diety") due to the fact that they have insane power and abilities. The story itself is nothing new...but it is interesting and intriguing. If anyone of you are familiar with anime, you will definitely recognize many "anime tropes". I mention that as a fair warning to people that don't really have an affinity for that style of storytelling. The plot is progressed via two main means: Cut scenes using in-game rendering as well as your communication with other npcs in between missions back at "The Den" which serves as your base of operations. The game is very much mission-based, which can sound monotonous at times, BUT the story kept me going and didn't make it feel like a chore. It was rather entertaining...not too serious, not too dark...and not too light, neither. Definitely, it was well crafted and executed.
CHARACTERS:
Again, you will find many of the anime character archetypes. But, they did a really good job with it. You meet characters from your own combat unit as well as from other units. And a whole assortment of other characters, too from the receptionist to the doctor. Each character was very memorable and left an impact. And as you talk to them, you discover more details about the world around you and sometimes even the back stories to other characters. What's more, you can take most of these characters out on combat missions with you...and their personalities do play a factor in how they fight and what bonuses they can give you out on the field. I enjoyed getting to know each and everyone...and found myself running around the base habitually to talk to each npc after missions. That's something I don't usually take the time to do in many games.
VOICEOVERS:
"GEB" is one of the few games that, for me, has an exceptional and fitting voice cast. It really drives their characters and adds to the story. Yes, I admit, some of the Script & acting wasn't perfect or great...but most of it really fit and added to the atmosphere. And none of it was terrible. I had no qualms with any of the characters' voices. Too bad, the voices don't always match the mouth movement...but we have to remember, this was originally a Japanese game in the Japanese language. Also, the variety of in-combat phrases is very naturally executed and adds one more dimension of realism and immersion in the fights.
MUSIC:
The music was what brought this game to my attention in the first place. It really is unique and special. You've got some jazz, some orchestral, some dubstep, and a lot of other things. If explained, the choice in music should not normally fit...but when heard in context with the game, you could not have a more perfect choice. None of it is cheesy...and I find myself just turning on the game and going to the music gallery just to listen to the tracks at times.
GAMEPLAY:
General...
Like "Phantasy Star 0", this is a mission-based game. You create your character at the beginning...choosing from hair, voice, colors, initial clothes, etc. Then you start the game. Basically, you grab a mission at the hub and then walk out the door to accomplish it. The action is very faced paced and often hectic (with jumping also). Think something along the lines of Kingdom Hearts.
Friendly AI and NPC management...
One of the first things that caught my attention was the effectiveness of your squad mates. It is true that, they are made much weaker than yourself in terms of attack power, but they are surprisingly competent and helpful. You will miss them when they are not with you. In short, your squad mates are effective fighters and dodgers. They do a good share of fighting, and are not too easy to take damage (though not "invincible" by any means). The default for them is to stay with you...which they do very well...perhaps at times way too well. But, you have 4 simple commands that you can give (gather, search, disperse (retreat), converge). Though the commands are simple, if you use them well, you can really create some brilliant strategies which I often found turned the tide of a near-losing battle. I found myself trusting my NPC squad mates. If there were too many huge enemies, I was able to send one or two of them to keep half of them busy while I and another handled another one....and the thing is they did a good job. In fact, at times they even defeated some of them on their own. Good team work. Not only that, but they generally do a good job looking out for you and for each other (though admittedly, the priority is you). If anyone was low on hp, the medics would heal. If anyone hit 0 hp and was knocked unconscious, the living ones would do everything they can to rez the fallen comrade. And if one received special ammo, they aren't too afraid to share them with you and the rest. All in all, I actually felt like a part of the team...and that's something very important to me, if I'm playing a squad game. I don't want them taking all my kills, nor do i want them dying every second, and I definitely don't want to be the only one able to actually do damage. The developers did a good job in balancing it all out and mimicking human team work.
Friendly Fire...
It does exist in the game...but it does not hurt your HP at all. It only knocks you back or out of the way. It is particularly annoying when you were going in for that awesome strike :-) But, again, at least it doesn't hurt your HP. Ironically, sometimes it actually saved my life or those of my team mates.
Combat...
During missions, you carry a God Arc, which is your main weapon. You being the first "New-Type", your weapon takes the form of a gun-blade/shield...half gun half blad half shield (hope you like the reference). New-types, like yourself, are the only ones who can utilize that transforming God Arc. The idea sounds complicated, but it's amazingly easy and simple to maneuver. In fact, you'll find that you'll be constantly switching between them in split seconds to accomplish your goal. Guns require bullets (oracle points) which can only be replenished through successful melee attacks and devours. "Devour" literally means u devour your opponents...literally a big mouth extends from your sword form, to take a chunk out of the beast...and that in turn puts you in burst mode which releases burst abilities, gives a limited amount of usable bullets from the enemy (think Megaman X), and replenishes your general gun ammo. If you devour a dead, one...u get materials to craft more equipment. There are also different items you can use on field including hp restoration and flash grenades. You can also do some different mini combos and things.
Battle Map...
the maps are big enough, but not too big. There's many things you can jump on or grab on to. There are also places to grab materials. I think they could have added a little more details...but as is (and for a first installment), it still looks beautiful and very fitting. On top of that, no lag and no loading screens mid-battle. The only drawback is that there aren't as many maps as I think there could be. In fact, you'll be running through a lot of the same maps over and over again. Still, there is some variety such as different placement and varied creatures. But there could have been more maps.
Crafting...
The crafting system, generally, isn't as in-depth as other games. There are A LOT of things to craft, but at the same time, it doesn't feel like a lot. You can craft or upgrade multiple shields, 3 classes of guns (of which there are multiple weapons in each class), and 3 classes of swords (similar in structure to the guns). In addition, each has one or more bonuses that they can bestow...such as auto-defense, poison immunity, melee attack increase, etc. There are also upgrades (character augmentations) and controllers (for burst abilities) that you can craft/upgrade...as well as additional clothes (purely aesthetic...it doesn't influence character stats).
The big crafting fun is in the bullets, though. There's too much to try and explain. But, what i can say is, you can craft the characteristics and behavior of the bullets to the smallest degree...let it arc as it flies, let it explode at several points, etc. It's almost a mini-game to just try different combinations in the shooting range. Also, u gain more characteristics as the game progresses.
Multiplayer...
There is multiplayer via ad-hoc. I can't comment personally, though, since I don't know anyone nearby who has this game. But from what I read about it...it's very fun and very smooth. And yes, up to 4 can play and do missions at the same time. A cool feature that is noted, though, is if you exchange "avatars" with other players (basically a digital "business card" with that person's clothing/weapon choices and combat style), you can even use an AI/NPC version of them in single player mode.
Monster Variety...
Well, there's both a fair amount of variety and not so much. The thing is, there is a decent amount of Aragami to fight accompanied by their own unique quirks. But as you progress through the game, you experience more and more "evolutions" of those same creatures. They are re-skinned in some unique ways, but often have similar attacks as their predecessors. Still, they often feature completely new attacks or drastic expansions on previous attacks. So, definitely I would have loved more variety in the creatures as the game progressed, but there was still sufficient variety that kept the missions fairly interesting for me.
EXTRA FEATURES...
Going to the terminal at the Den entrance allows for many basic in-game functions. But, if you go to your room and open the terminal from there, you can access the "The Archives" which has background music, videos (both cut scenes and some special vids, and "new-type combat manual" [which I highly recommend, they have good info that the in-game tutorial does not give]), Voice actor gallery that showcases some of the in-game phrases the voice actors say.
CONTENT NOTES FOR PARENTS:
Just have a few things to mention that parents may want to be aware of. There is cussing in this game. It takes the form of the "D" word and the "S" word. Also, 3 of the characters aren't the most conservatively dressed...though not the worst, neither. Closest comparison i can think of is Final Fantasy XIII and Final Fantasy X. Still, fanservice is not a focus. Unlike certain anime which have the notorious "hot springs" or "beach" episode full of blatant fanservice, they treat it more like Star Trek: no real drawing attention to the clothes, it's just what they wear in that time and place.
ALL IN ALL:
I found this to be a very enjoyable game with a good amount of replay value (with a decent post game additions might I add). With a flowing and solid story, memorable characters, a decent amount of variety for a first installment, fairly strong customization, fast paced and unique combat, need for smart playing (not just pure button-mashing), competent and (for once) friendly AI...this game is a game I would recommend. It was one of those games I was very impressed with. All that's left is hoping that the "God Eater 2" game that's currently in development in Japan will also see a western release.
So what is "Gods Eater Burst"? In short, it is the expanded edition of the original "God Eater" game (which was only released in Japan). Not only has the storyline been expanded to two times it's original length, but many of the quirks and flaws from its original incarnation were fixed. The mission count has also been increased to almost 200. Each mission is featured mainly as an arena style combat rather than a "hunt-n-stalk" style. Also, strategy is involved and quite useful. So all in all, "Gods Eater Burst" is not a "God Eater 2", but the updated original with expansion. As such, the game is basically split into two major story arcs (so don't turn it off after it plays the credits for the first time...you are only half done with the game).
STORY (ABSOLUTELY NO SPOILERS):
I had a choice between "Monster Hunter" & "Gods Eater Burst" (GEB) at the time, and the deciding factor for me in getting this game was that the reviews generally agreed that "GEB" had a much stronger/prevalent storyline while "Monster Hunter's" story was virtually non-existent. I am a story driven person...even in games. Basically, you are in a post-apocalyptic world as part of an elite combat unit, known as "God Eaters", fighting against a vicious biological threat. This threat is commonly called "Aragami" (japanese word for "Diety") due to the fact that they have insane power and abilities. The story itself is nothing new...but it is interesting and intriguing. If anyone of you are familiar with anime, you will definitely recognize many "anime tropes". I mention that as a fair warning to people that don't really have an affinity for that style of storytelling. The plot is progressed via two main means: Cut scenes using in-game rendering as well as your communication with other npcs in between missions back at "The Den" which serves as your base of operations. The game is very much mission-based, which can sound monotonous at times, BUT the story kept me going and didn't make it feel like a chore. It was rather entertaining...not too serious, not too dark...and not too light, neither. Definitely, it was well crafted and executed.
CHARACTERS:
Again, you will find many of the anime character archetypes. But, they did a really good job with it. You meet characters from your own combat unit as well as from other units. And a whole assortment of other characters, too from the receptionist to the doctor. Each character was very memorable and left an impact. And as you talk to them, you discover more details about the world around you and sometimes even the back stories to other characters. What's more, you can take most of these characters out on combat missions with you...and their personalities do play a factor in how they fight and what bonuses they can give you out on the field. I enjoyed getting to know each and everyone...and found myself running around the base habitually to talk to each npc after missions. That's something I don't usually take the time to do in many games.
VOICEOVERS:
"GEB" is one of the few games that, for me, has an exceptional and fitting voice cast. It really drives their characters and adds to the story. Yes, I admit, some of the Script & acting wasn't perfect or great...but most of it really fit and added to the atmosphere. And none of it was terrible. I had no qualms with any of the characters' voices. Too bad, the voices don't always match the mouth movement...but we have to remember, this was originally a Japanese game in the Japanese language. Also, the variety of in-combat phrases is very naturally executed and adds one more dimension of realism and immersion in the fights.
MUSIC:
The music was what brought this game to my attention in the first place. It really is unique and special. You've got some jazz, some orchestral, some dubstep, and a lot of other things. If explained, the choice in music should not normally fit...but when heard in context with the game, you could not have a more perfect choice. None of it is cheesy...and I find myself just turning on the game and going to the music gallery just to listen to the tracks at times.
GAMEPLAY:
General...
Like "Phantasy Star 0", this is a mission-based game. You create your character at the beginning...choosing from hair, voice, colors, initial clothes, etc. Then you start the game. Basically, you grab a mission at the hub and then walk out the door to accomplish it. The action is very faced paced and often hectic (with jumping also). Think something along the lines of Kingdom Hearts.
Friendly AI and NPC management...
One of the first things that caught my attention was the effectiveness of your squad mates. It is true that, they are made much weaker than yourself in terms of attack power, but they are surprisingly competent and helpful. You will miss them when they are not with you. In short, your squad mates are effective fighters and dodgers. They do a good share of fighting, and are not too easy to take damage (though not "invincible" by any means). The default for them is to stay with you...which they do very well...perhaps at times way too well. But, you have 4 simple commands that you can give (gather, search, disperse (retreat), converge). Though the commands are simple, if you use them well, you can really create some brilliant strategies which I often found turned the tide of a near-losing battle. I found myself trusting my NPC squad mates. If there were too many huge enemies, I was able to send one or two of them to keep half of them busy while I and another handled another one....and the thing is they did a good job. In fact, at times they even defeated some of them on their own. Good team work. Not only that, but they generally do a good job looking out for you and for each other (though admittedly, the priority is you). If anyone was low on hp, the medics would heal. If anyone hit 0 hp and was knocked unconscious, the living ones would do everything they can to rez the fallen comrade. And if one received special ammo, they aren't too afraid to share them with you and the rest. All in all, I actually felt like a part of the team...and that's something very important to me, if I'm playing a squad game. I don't want them taking all my kills, nor do i want them dying every second, and I definitely don't want to be the only one able to actually do damage. The developers did a good job in balancing it all out and mimicking human team work.
Friendly Fire...
It does exist in the game...but it does not hurt your HP at all. It only knocks you back or out of the way. It is particularly annoying when you were going in for that awesome strike :-) But, again, at least it doesn't hurt your HP. Ironically, sometimes it actually saved my life or those of my team mates.
Combat...
During missions, you carry a God Arc, which is your main weapon. You being the first "New-Type", your weapon takes the form of a gun-blade/shield...half gun half blad half shield (hope you like the reference). New-types, like yourself, are the only ones who can utilize that transforming God Arc. The idea sounds complicated, but it's amazingly easy and simple to maneuver. In fact, you'll find that you'll be constantly switching between them in split seconds to accomplish your goal. Guns require bullets (oracle points) which can only be replenished through successful melee attacks and devours. "Devour" literally means u devour your opponents...literally a big mouth extends from your sword form, to take a chunk out of the beast...and that in turn puts you in burst mode which releases burst abilities, gives a limited amount of usable bullets from the enemy (think Megaman X), and replenishes your general gun ammo. If you devour a dead, one...u get materials to craft more equipment. There are also different items you can use on field including hp restoration and flash grenades. You can also do some different mini combos and things.
Battle Map...
the maps are big enough, but not too big. There's many things you can jump on or grab on to. There are also places to grab materials. I think they could have added a little more details...but as is (and for a first installment), it still looks beautiful and very fitting. On top of that, no lag and no loading screens mid-battle. The only drawback is that there aren't as many maps as I think there could be. In fact, you'll be running through a lot of the same maps over and over again. Still, there is some variety such as different placement and varied creatures. But there could have been more maps.
Crafting...
The crafting system, generally, isn't as in-depth as other games. There are A LOT of things to craft, but at the same time, it doesn't feel like a lot. You can craft or upgrade multiple shields, 3 classes of guns (of which there are multiple weapons in each class), and 3 classes of swords (similar in structure to the guns). In addition, each has one or more bonuses that they can bestow...such as auto-defense, poison immunity, melee attack increase, etc. There are also upgrades (character augmentations) and controllers (for burst abilities) that you can craft/upgrade...as well as additional clothes (purely aesthetic...it doesn't influence character stats).
The big crafting fun is in the bullets, though. There's too much to try and explain. But, what i can say is, you can craft the characteristics and behavior of the bullets to the smallest degree...let it arc as it flies, let it explode at several points, etc. It's almost a mini-game to just try different combinations in the shooting range. Also, u gain more characteristics as the game progresses.
Multiplayer...
There is multiplayer via ad-hoc. I can't comment personally, though, since I don't know anyone nearby who has this game. But from what I read about it...it's very fun and very smooth. And yes, up to 4 can play and do missions at the same time. A cool feature that is noted, though, is if you exchange "avatars" with other players (basically a digital "business card" with that person's clothing/weapon choices and combat style), you can even use an AI/NPC version of them in single player mode.
Monster Variety...
Well, there's both a fair amount of variety and not so much. The thing is, there is a decent amount of Aragami to fight accompanied by their own unique quirks. But as you progress through the game, you experience more and more "evolutions" of those same creatures. They are re-skinned in some unique ways, but often have similar attacks as their predecessors. Still, they often feature completely new attacks or drastic expansions on previous attacks. So, definitely I would have loved more variety in the creatures as the game progressed, but there was still sufficient variety that kept the missions fairly interesting for me.
EXTRA FEATURES...
Going to the terminal at the Den entrance allows for many basic in-game functions. But, if you go to your room and open the terminal from there, you can access the "The Archives" which has background music, videos (both cut scenes and some special vids, and "new-type combat manual" [which I highly recommend, they have good info that the in-game tutorial does not give]), Voice actor gallery that showcases some of the in-game phrases the voice actors say.
CONTENT NOTES FOR PARENTS:
Just have a few things to mention that parents may want to be aware of. There is cussing in this game. It takes the form of the "D" word and the "S" word. Also, 3 of the characters aren't the most conservatively dressed...though not the worst, neither. Closest comparison i can think of is Final Fantasy XIII and Final Fantasy X. Still, fanservice is not a focus. Unlike certain anime which have the notorious "hot springs" or "beach" episode full of blatant fanservice, they treat it more like Star Trek: no real drawing attention to the clothes, it's just what they wear in that time and place.
ALL IN ALL:
I found this to be a very enjoyable game with a good amount of replay value (with a decent post game additions might I add). With a flowing and solid story, memorable characters, a decent amount of variety for a first installment, fairly strong customization, fast paced and unique combat, need for smart playing (not just pure button-mashing), competent and (for once) friendly AI...this game is a game I would recommend. It was one of those games I was very impressed with. All that's left is hoping that the "God Eater 2" game that's currently in development in Japan will also see a western release.

J D
5つ星のうち4.0
Worthy of your time.
2015年1月5日にアメリカ合衆国でレビュー済みAmazonで購入
Great game to play alongside Monster Hunter despite its faults. The areas are rather bland and in no way detailed or as immersive as the title this will always be compared to but it has its place. One of the most interesting things you can do with this game is create your own bullets and I poured a lot of time into editing them, from how they work, to how they look. Sometimes you need a break from your favorites and I would quickly transition from this and Monster Hunter and had a blast.

Anthony Talerico
5つ星のうち5.0
Grinding but you won't realize it
2013年1月7日にアメリカ合衆国でレビュー済みAmazonで購入
Till it is too late probably. I started playing this game after watching some of the story scenes being posted online, the story intrigued me and I decided to jump on this since generally a good story makes the game worth the trouble. However, I was delightfully surprised that the game wasn't any trouble, of course there are parts that are difficult but I rather it be that way. Gods Eater Burst did do one thing that surprised me, although I didn't really realize it till a near middle point of the game I was grinding without realizing it at times. The equipment, upgrading, bullets, and creation all were so distracting and enjoyable that as you went about gathering parts you didn't really feel like it was a grind, but more of a hunt for getting what you want out of the game. Thus you get to make your own experience more while being told a story, this isn't exactly rare but it is enjoyable when it is done right. There are certain games, that you are given a similar experience but the gathering of parts aspect really gets ruined by being forced into this exploration that is also tossed at you. This game gives you reasonably quick but not easy objectives to complete per mission and you can easily loose many of hours doing them all. If you buy a game based on how many hours to how much you are paying for it, this game is a certain must because you will put the time into it. For those looking for a quick and enjoyable story, it can be quick too and although story is sometimes weak, it is strong enough reason to get the game too.