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El Shaddai: Ascension of the Metatron (輸入版) - PS3
プラットフォーム : PlayStation 3
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Robert Churchill
5つ星のうち3.0
Three Stars
2014年12月23日にカナダでレビュー済みAmazonで購入
great art but the game is a bit middle of the road

Henry Pichardo
5つ星のうち5.0
I loved it, but not everyone will.
2013年11月5日にアメリカ合衆国でレビュー済みAmazonで購入
I'm probably in the minority, but I absolutely enjoyed and loved and my time playing this game. Here's why:
1. GRAPHICS. Beautiful.
The graphics are like hand-drawn art and cell-shading type graphics that combined to make the beauty of what you see on screen come to life, with moving backgrounds and clear visuals. They took their time making the art style wonderful, and it shows. There's a good contrast of an array of colors that make everything lively. However, in some instances of the level design, particularly towards the ending, it gets a little bit dull, with one color making up most of the color scheme. This changes though in some of the later boss battles as it transitions to a different area for the fight, and the colors and moving backgrounds return. I particularly like an early level, where you’re introduced to the Archangels, and you’re traveling through this cathedral-like area. There’s a stained-glass window that you jump around on platforms in front of, and it is so beautifully drawn. The stained-glass windows depict the Archangels in a mesmerizing scene that I’d love to draw one day.
2. GAMEPLAY. Pretty basic. But surprisingly a little deeper than what you'd think. There’s fighting, and platforming. Levels take advantage of both, while some focusing on one or the other. There’s also a level where you drive a futuristic motor cycle the entire level.
FIGHTING. Unfortunately, I can't think of another game to compare the fighting to very nicely, so I'll just use God of War. It's very similar, but with differences. You can argue that it's nowhere near as deep as God of War's combat, but I believe it to be deeper than what you'd expect. The timing of your attacks makes a huge difference. If you time them right, you can get the upper hand on enemies quicker. You can also just button-mash, but it seems like you'll be fighting enemies for a little longer that way, ironically. Or at least, that's what it felt like to me.
With the attacks, there are Ground and Air attacks. With ground attacks, you can charge your hits, delay them, or delay and charge the attacks. You mainly get a maximum of 5 or so hits in a combo, but you can chain them by hitting other enemies, or continuously slowing down and speeding up attacks. With air attacks you mainly get 3 or so hits that can be charged, but no delayed. You can also guard with these weapons. This is all done by two buttons for attack, holding them down to charge, or pressing them slowly to delay each hit, making the combat a little deeper while making it simple at the same time.
Your main way to fight is to steal enemy weapons, and there's only three main types. The Arch looks like a bow that's basically swung around like a sword for basic and quick attacks. Then there's the Gale, which is a floating ring that has 18 or so floating shards that launch into your enemies for quicker, but weaker attacks. Finally, there's the Veil, which is a shield that can break into two pieces to deliver heavy attacks. Each has their own fairly obvious weaknesses and strengths. They are as basic as weapons come. You can also fist-fight, if the weapon you use breaks (did I mention your weapons can break after a while?), meaning stealing is almost necessary depending on the enemy.
Furthermore, the weapons become corrupted after a while from hitting the ‘unclean’ [unclean: my own interpretation of the enemies as well as why the weapons get corrupted] enemies. The weapons are essentially holy, and the enemies unholy, so you have to cleanse the weapon again with a simple button press. I actually enjoy the combat because it’s so simple as to only a few buttons are used, but deeper than you think, if you time the attacks, jump while attacking, charge the attacks or hold another button while attacking. If you want something super deep, this isn’t for you, but I still enjoyed the combat a lot. It is really fluid and smooth, that I don’t mind its simplicity. It is not hardcore or anything like the Devil May Cry series’ fighting.
PLATFORMING. Like most other games in this genre, there are areas you have to jump to and time your jumps to progress through other areas of the levels. It is like most other games, but can be a bit difficult at times depending on enemies, moving platforms, obstacles, and how hard you press the jump button.
3. STORY. Confusing, but really interesting at the same time. Based on the Book of Enoch in Christian mythology. [I’m not sure mythology is the right word, I’m just unsure where the Book of Enoch is located in the Bible, if it is there at all, or if it’s only in certain denominations of the Christian faith. Being raised Catholic, I’ve never really heard of the Book of Enoch until I heard about this game, and even then I haven’t really read the Bible]
The game is about Enoch, and him going after and defeating the seven Fallen Angels (the game only focuses on four of them: Azazel, Ezekiel, Armoros, and Sariel) that rebelled against God. He comes to find out that they each descended to Earth for their own reasons and also made their own tower, so they must be defeated and put an end to their treachery or else God will flood the Earth. Along the way, you get help from one of God’s most trusted servants, Lucifel, touting a cell phone and modern clothing. He stops time and travels through it at times in the game, which is why he’s able to do this.
[You may know him as Lucifer (you know, the devil?), so I’m assuming this takes place before Lucifer rebels against God, which is pretty interesting if you think about it and could leave room for a sequel, considering some of the things Lucifel does throughout the game, but they don’t really focus on that in the game, it’s more just some subtle things]
You also get help from the Archangels Rapheal, Uriel, Micheal, and Gabriel. Uriel sometimes helps you in the form of a power up that you get after defeating enemies and getting combos. There are also a few other characters, but I feel like I’ve already told you too much about the story. The cutscenes don’t really tell you what’s going on, it’s mainly just visuals of the obvious. The bulk of the story is told to you through text and Lucifel narrating what the hell just happened between each level. It’s a good idea to pay attention to all this, since the game’s main shortcoming is it’s weirdness in presentation. Especially since the main character, Enoch, whom you play as, doesn’t speak. You only what’s going on by what the other characters say and tell you.
And of course, the story deals with religious tones as well as the source material, with many aspects changed for a more mainstream audience and to add more to the weirdness, I guess. Haha. I recommend reading a wikia about the game after beating it to understand the story more. But I promise, if you can bear with it, it’s actually really really interesting, and I hope they make a sequel someday (unlikely, I doubt it made much money).
4. SHORTCOMINGS. Basically the confusing and unsure presentation of the story. I really feel like they could have had a pretty neat subplot regarding Lucifel and his motives. Not make the game about him, but maybe make some things about him a LITTLE bit less subtle. But that almost seems nitpicky. Also the combat, but only a little bit. I think it works for what they were going for. It seems they didn’t want to overcomplicate it, otherwise it could have been an even bigger rip-off of God of War and Devil May Cry. Maybe.
On another note, this game isn’t for everyone. People will find this too weird and “Japanese” for their liking. They may not like the story or find the combat too simple and boring and repetitive. The demo for the game that’s out doesn’t really get you into the game, so it’s a little difficult to tell someone to play the demo, and you’ll definitely like the game. I for one didn’t enjoy the demo much, but loved this game, so there you have it. If anything in here seems interesting to you and piques your interest, try it out. I’m sure it’s super cheap now.
11/5/13
*played the game over the course of 7 months (beat it in a few days, but wanted to keep playing for trophies and what-not), starting when I got it in June 2012 (the game came out August 2011), and finished playing it just before Ni No Kuni: Wrath of the White Witch released in January of 2013. I played the PS3 version of the game.
1. GRAPHICS. Beautiful.
The graphics are like hand-drawn art and cell-shading type graphics that combined to make the beauty of what you see on screen come to life, with moving backgrounds and clear visuals. They took their time making the art style wonderful, and it shows. There's a good contrast of an array of colors that make everything lively. However, in some instances of the level design, particularly towards the ending, it gets a little bit dull, with one color making up most of the color scheme. This changes though in some of the later boss battles as it transitions to a different area for the fight, and the colors and moving backgrounds return. I particularly like an early level, where you’re introduced to the Archangels, and you’re traveling through this cathedral-like area. There’s a stained-glass window that you jump around on platforms in front of, and it is so beautifully drawn. The stained-glass windows depict the Archangels in a mesmerizing scene that I’d love to draw one day.
2. GAMEPLAY. Pretty basic. But surprisingly a little deeper than what you'd think. There’s fighting, and platforming. Levels take advantage of both, while some focusing on one or the other. There’s also a level where you drive a futuristic motor cycle the entire level.
FIGHTING. Unfortunately, I can't think of another game to compare the fighting to very nicely, so I'll just use God of War. It's very similar, but with differences. You can argue that it's nowhere near as deep as God of War's combat, but I believe it to be deeper than what you'd expect. The timing of your attacks makes a huge difference. If you time them right, you can get the upper hand on enemies quicker. You can also just button-mash, but it seems like you'll be fighting enemies for a little longer that way, ironically. Or at least, that's what it felt like to me.
With the attacks, there are Ground and Air attacks. With ground attacks, you can charge your hits, delay them, or delay and charge the attacks. You mainly get a maximum of 5 or so hits in a combo, but you can chain them by hitting other enemies, or continuously slowing down and speeding up attacks. With air attacks you mainly get 3 or so hits that can be charged, but no delayed. You can also guard with these weapons. This is all done by two buttons for attack, holding them down to charge, or pressing them slowly to delay each hit, making the combat a little deeper while making it simple at the same time.
Your main way to fight is to steal enemy weapons, and there's only three main types. The Arch looks like a bow that's basically swung around like a sword for basic and quick attacks. Then there's the Gale, which is a floating ring that has 18 or so floating shards that launch into your enemies for quicker, but weaker attacks. Finally, there's the Veil, which is a shield that can break into two pieces to deliver heavy attacks. Each has their own fairly obvious weaknesses and strengths. They are as basic as weapons come. You can also fist-fight, if the weapon you use breaks (did I mention your weapons can break after a while?), meaning stealing is almost necessary depending on the enemy.
Furthermore, the weapons become corrupted after a while from hitting the ‘unclean’ [unclean: my own interpretation of the enemies as well as why the weapons get corrupted] enemies. The weapons are essentially holy, and the enemies unholy, so you have to cleanse the weapon again with a simple button press. I actually enjoy the combat because it’s so simple as to only a few buttons are used, but deeper than you think, if you time the attacks, jump while attacking, charge the attacks or hold another button while attacking. If you want something super deep, this isn’t for you, but I still enjoyed the combat a lot. It is really fluid and smooth, that I don’t mind its simplicity. It is not hardcore or anything like the Devil May Cry series’ fighting.
PLATFORMING. Like most other games in this genre, there are areas you have to jump to and time your jumps to progress through other areas of the levels. It is like most other games, but can be a bit difficult at times depending on enemies, moving platforms, obstacles, and how hard you press the jump button.
3. STORY. Confusing, but really interesting at the same time. Based on the Book of Enoch in Christian mythology. [I’m not sure mythology is the right word, I’m just unsure where the Book of Enoch is located in the Bible, if it is there at all, or if it’s only in certain denominations of the Christian faith. Being raised Catholic, I’ve never really heard of the Book of Enoch until I heard about this game, and even then I haven’t really read the Bible]
The game is about Enoch, and him going after and defeating the seven Fallen Angels (the game only focuses on four of them: Azazel, Ezekiel, Armoros, and Sariel) that rebelled against God. He comes to find out that they each descended to Earth for their own reasons and also made their own tower, so they must be defeated and put an end to their treachery or else God will flood the Earth. Along the way, you get help from one of God’s most trusted servants, Lucifel, touting a cell phone and modern clothing. He stops time and travels through it at times in the game, which is why he’s able to do this.
[You may know him as Lucifer (you know, the devil?), so I’m assuming this takes place before Lucifer rebels against God, which is pretty interesting if you think about it and could leave room for a sequel, considering some of the things Lucifel does throughout the game, but they don’t really focus on that in the game, it’s more just some subtle things]
You also get help from the Archangels Rapheal, Uriel, Micheal, and Gabriel. Uriel sometimes helps you in the form of a power up that you get after defeating enemies and getting combos. There are also a few other characters, but I feel like I’ve already told you too much about the story. The cutscenes don’t really tell you what’s going on, it’s mainly just visuals of the obvious. The bulk of the story is told to you through text and Lucifel narrating what the hell just happened between each level. It’s a good idea to pay attention to all this, since the game’s main shortcoming is it’s weirdness in presentation. Especially since the main character, Enoch, whom you play as, doesn’t speak. You only what’s going on by what the other characters say and tell you.
And of course, the story deals with religious tones as well as the source material, with many aspects changed for a more mainstream audience and to add more to the weirdness, I guess. Haha. I recommend reading a wikia about the game after beating it to understand the story more. But I promise, if you can bear with it, it’s actually really really interesting, and I hope they make a sequel someday (unlikely, I doubt it made much money).
4. SHORTCOMINGS. Basically the confusing and unsure presentation of the story. I really feel like they could have had a pretty neat subplot regarding Lucifel and his motives. Not make the game about him, but maybe make some things about him a LITTLE bit less subtle. But that almost seems nitpicky. Also the combat, but only a little bit. I think it works for what they were going for. It seems they didn’t want to overcomplicate it, otherwise it could have been an even bigger rip-off of God of War and Devil May Cry. Maybe.
On another note, this game isn’t for everyone. People will find this too weird and “Japanese” for their liking. They may not like the story or find the combat too simple and boring and repetitive. The demo for the game that’s out doesn’t really get you into the game, so it’s a little difficult to tell someone to play the demo, and you’ll definitely like the game. I for one didn’t enjoy the demo much, but loved this game, so there you have it. If anything in here seems interesting to you and piques your interest, try it out. I’m sure it’s super cheap now.
11/5/13
*played the game over the course of 7 months (beat it in a few days, but wanted to keep playing for trophies and what-not), starting when I got it in June 2012 (the game came out August 2011), and finished playing it just before Ni No Kuni: Wrath of the White Witch released in January of 2013. I played the PS3 version of the game.

Johann Puentes
5つ星のうち5.0
rare gem of this gen!
2013年10月29日にアメリカ合衆国でレビュー済みAmazonで購入
I "platinum-ed" this game. A game has to be awesome for me to go into OCD mode and go for the plat. So let me start. The story of Enoch is really good to begin with. It fits a video game arc epically. The visuals are stunning, the art direction is very interesting. It's a fighting game in pastel colors. The sound is atmospheric and helps the immersion. The level design is linear, but the levels have several secret areas. The gameplay is a combination of platforming and fighting, mostly in 3D with some 2D sections in most levels. Platforming sections move you through the diverse levels and between arena type areas where the fighting takes place. A throw back to old school games, not too difficult but challenging. Then there is the fighting! At first, the fighting seems really simple, but it's not. There is only 1 attack button, jump, steal weapon, block and fix weapon buttons. Simple, but you can still pull a few combos this way. The beauty of it: you really get used to applying most of them, not just your favorite one. Then, there is weapon stealing. You start unarmed and can punch and kick, but if you plan to survive, you can steal 1 of 3 weapons form staggered enemies. The weapons have a rock, paper, scissors system which makes you think about the order in which to take on your foes. Weapons degrade quickly too: you can fix them at anytime ( exposing yourself and breaking your combo) or steal another weapon. Then, the combos, which are there for three reasons. 1 for trophy score. 2 for bragging rights in the persistent online ranking. 3 to maintain the "flow" of battle. When done perfectly, the whole arena can be taken down in a single combo, but this takes both strategy and skill! Very rewarding in higher difficulties. There are boss battles too. They are different, but their armor looks the same. They follow standardized battle procedures: attack patterns, transformations, specific weaknesses ... These can be challenging, but are not glichy or particularly cheap.
I was very satisfied with this game, for which I had no hype at all. A true underrated gem!
I was very satisfied with this game, for which I had no hype at all. A true underrated gem!

Adrian Jenkins
5つ星のうち4.0
El Shaddai re-visited
2014年2月24日にアメリカ合衆国でレビュー済みAmazonで購入
Sometimes, I revisit games I have played, to see if I missed something. El Shaddai is one such game. Although the flaws are enough to take one star from it, I recommend this game pretty highly, now that I actually "get it".
PROS:
- El Shaddai is one of the most visually stunning games on this or any system, and should work as a template for game companies who might be running a little low on budget. While all of the visuals don't work (why does Enoch look like he's wearing a bra?), most are fantastic. Different levels are strikingly different from one another, and impress memorable images on the player. Enemy models are a little rare, but they look great. The Watchers look quite nice as character models (both in and out of their boss suits). Only Enoch and Lucifel (yeah - that's not a misprint) look silly.
- The platforming in this game is quite solid. It's not the best 3-D platforming I've ever seen (Nintendo will always have a monopoly on that), but it's certainly better than most. There are only a few places where I felt that the platforming was unfair. Most of my mistakes (and there were many) were entirely of my carelessness.
- The trophies are done smart and done right. You have true challenges here, ranging from beating each chapter, to using weapons and fighting techniques effectively, to beating each chapter with flair. At no point did I feel like I was grinding. Further, the final trophies are among the most challenging on the system, providing much-needed entertainment from objects that usually reward playing a game for a set number of hours over playing a game well.
CONS:
- Combat isn't atrocious, but is mediocre. The idea is sound: there are three main weapons, together with hand-to-hand fighting. Each of these weapons fights very differently, which is always welcome. Moreover, weapons must generally be stolen from enemies. Add together a robust defense system, coupled with attacks that reward you for timing over button-mashing, and this should be a slam dunk...
...
...except that it isn't. Blocking is nearly useless - enemies will almost always break your guard (and on the highest difficulty, they WILL break your guard for all but one weapon, all the time). This makes the counter-attack system useless. Enemies guard effectively against all weapons. While there are guard break attacks, they are too slow - by the time you execute one, the enemy has usually launched into an attack, and will always have initiative over you. Thus, fighting really turns into a bunch of running around, sticking and moving. This is particularly true for bosses, which are visually impressive, but are slogs in combat (particularly on the highest difficulty, which is brutal). It's the reason I take a star away from the game
- While most of the voicework is solid (though not spectacular), I can't get over the fact that "Lucifer" was translated as "Lucifel". I'm sorry, but one of the centerpiece mainstays of Christian theology needs to be translated correctly. There is no excuse for this.
Nonetheless, I recommend this game for those of you who want something that looks different, but is comfortable enough to play effectively. Given the number of stinkers that get by with the "games are art!" tag, it's refreshing to find a game where the art is actually omnipresent, for once.
PROS:
- El Shaddai is one of the most visually stunning games on this or any system, and should work as a template for game companies who might be running a little low on budget. While all of the visuals don't work (why does Enoch look like he's wearing a bra?), most are fantastic. Different levels are strikingly different from one another, and impress memorable images on the player. Enemy models are a little rare, but they look great. The Watchers look quite nice as character models (both in and out of their boss suits). Only Enoch and Lucifel (yeah - that's not a misprint) look silly.
- The platforming in this game is quite solid. It's not the best 3-D platforming I've ever seen (Nintendo will always have a monopoly on that), but it's certainly better than most. There are only a few places where I felt that the platforming was unfair. Most of my mistakes (and there were many) were entirely of my carelessness.
- The trophies are done smart and done right. You have true challenges here, ranging from beating each chapter, to using weapons and fighting techniques effectively, to beating each chapter with flair. At no point did I feel like I was grinding. Further, the final trophies are among the most challenging on the system, providing much-needed entertainment from objects that usually reward playing a game for a set number of hours over playing a game well.
CONS:
- Combat isn't atrocious, but is mediocre. The idea is sound: there are three main weapons, together with hand-to-hand fighting. Each of these weapons fights very differently, which is always welcome. Moreover, weapons must generally be stolen from enemies. Add together a robust defense system, coupled with attacks that reward you for timing over button-mashing, and this should be a slam dunk...
...
...except that it isn't. Blocking is nearly useless - enemies will almost always break your guard (and on the highest difficulty, they WILL break your guard for all but one weapon, all the time). This makes the counter-attack system useless. Enemies guard effectively against all weapons. While there are guard break attacks, they are too slow - by the time you execute one, the enemy has usually launched into an attack, and will always have initiative over you. Thus, fighting really turns into a bunch of running around, sticking and moving. This is particularly true for bosses, which are visually impressive, but are slogs in combat (particularly on the highest difficulty, which is brutal). It's the reason I take a star away from the game
- While most of the voicework is solid (though not spectacular), I can't get over the fact that "Lucifer" was translated as "Lucifel". I'm sorry, but one of the centerpiece mainstays of Christian theology needs to be translated correctly. There is no excuse for this.
Nonetheless, I recommend this game for those of you who want something that looks different, but is comfortable enough to play effectively. Given the number of stinkers that get by with the "games are art!" tag, it's refreshing to find a game where the art is actually omnipresent, for once.

kevin bg
5つ星のうち1.0
Lures you in, then bores you
2012年9月24日にアメリカ合衆国でレビュー済みAmazonで購入
El Shaddai gripped me with its visuals in the first trailers I saw of it. Unfortunately after playing it in its entirety I can say its visuals were all it boasted, for after an hour of playing it became clear that his extremely linear adventure was also going to prove to be formulaic to a fault. The game was essentially: Linear path> Circle area> Enemies spawn> Repeat>Repeat> Repeat> Boss. The one variation is when an area is 2d platform style, though the path remains linear. Other than that it is literally all the same.
The story could have been good, but there is no pacing and no development and thus it falls flat and is forgettable. The combat consists of one attack button and one block button resulting in no depth to the hours of monotonous combat that you will be forced to trudge through.
Pros:
Beautiful imagery that changes throughout the game and stays rather fresh.
Cons:
Repetitive level design
Excessive combat with a simple and boring combat system.
Lazily constructed story giving no urgency to the gameplay
The story could have been good, but there is no pacing and no development and thus it falls flat and is forgettable. The combat consists of one attack button and one block button resulting in no depth to the hours of monotonous combat that you will be forced to trudge through.
Pros:
Beautiful imagery that changes throughout the game and stays rather fresh.
Cons:
Repetitive level design
Excessive combat with a simple and boring combat system.
Lazily constructed story giving no urgency to the gameplay